Eve
Generation: 4
Status: Patreon
Latest Version: Alpha 12 (16/06/2025)
Blender Supported: 4.3 or above

Features
- Face model from the game, with complete face rig. The face is exactly the game one, the same mesh and facial shape keys.
- Body proportions based on the game Nude outfit.
- One original outfits (more to come).
- Several additional outfits, with custom properties.
- Possibility to add additional outfits following the Import Outfits guide. Daz Support Pack available for Patrons soon.
- Four hair styles from the game.
- Tons of customization body morphs.
- Corrective shape keys for extreme poses, plus tweak bones.
- Cycles and Eevee ready. The latter has dedicated shaders (my preview pictures are mostly made with Eevee).
- MustardUI (users can modify it, without writing a single line of code).
- Poses available in the Asset Library (as a separate file).
Instructions
- If you are using any of my models for the first time, check the Model requirements and documentation. The main documentation is valid for all models.
- Moreover, some specific instructions for this model are available below.
- It is possible to import any Daz outfit to the model.
- The poses are available as an external library.
- If you have any other question, please check the FAQs first. If you can’t find the solution to your problem, or you think you discovered a bug, please contact me on Discord or on Twitter.
Developement
Changelog
If not specified near the model version, you do not need to redownload textures.
Alpha 13 (In preparation)
- New: Bone to change the distance between the fingers, for additional tweaks.
- Enhancement: Additional normals and slightly better colors for feet.
- Fix: The hands had a different size 🙈.
Alpha 12 (16/06/25) – New Textures!
- New: New texture for Alice outfit (tearing effect). More outfits coming.
- Enhancement: More outfits has been converted to Armature modifiers from Surface Deform, solving the sculpting and other weird deformation issues.
- Enhancement: Solved a lot of issues with physics, and added physics to more outfits.
- Other small bugs fixed.
Alpha 11 (14/06/25)
- Enhancement: Better hands and feet (more feminine shape). The old shape can be retrieved from MustardUI new Shape section in the Body panel.
- New: Added nails length morph and nail varnish settings.
- Fix: A hole in the body appeared when the Neurolink suit was enabled.
- Fix: Weird deformation on the Nikke Alice outfit (left hand).
- Fix: Missing teeth in the Prototype Planet Diving Suit.
- Fix: Fixed several bad deformation instances in several outfits (more to come).
Alpha 10 (13/06/25)
- New: Midsummer Alice.
- New: Sword.
- Enhancement: Hair shaders has been reworked, to be more like in the game.
- Enhancement: The Skin shader has been reworked to fix some seam issues near the neck and the arms.
- Fix: The new Nikke outfit had several issues with deformations.
- Tons of bugs fixed (lost the count, sorry).
Alpha 9 (12/06/25)
- New: Nikke outfit.
- New: YoRHa Unofficial Ceremonial Attire outfit (almost finished, the gloves are not available atm).
- Other small bug fixes.
Alpha 8 (10/06/25)
- New: Drone.
- New: Auto-Blink tool for animations.
- Enhancement: Eyes shader reworked a bit to match better the game one. There is now an option to hide the eye caruncle (on by default)
- Enhancement: General improvements for the long ponytail physics.
- Fix: Fixed the hair pin mesh.
- Other small bug fixes.
Alpha 7 (08/06/25)
In addition to the update of the model, it is highly advised to update MustardUI to version 2025.6.2 if you are using it.
- Enhancement: Tongue bone.
- Enhancement: Hair color and ponytail length can now be set in MustardUI (MustardUI 2025.6.2).
- Fix: The eyes were not following the gaze bone when Gaze Follows Head was null.
- Fix: Fixed the number of the hair, now they match the game numbers.
- Other small bug fixes.
Alpha 6 (07/06/25)
- New: NeuroLink Suit (WIP).
- Enhancement: Almost finished the Prototype Planet Diving Suit (better deformations, tail is rigged and with physics). Please let me know if there are clipping issues.
- Enhancement: Physics can now be activated for each single outfit item directly from the Outfit panel (MustardUI 2025.6.2).
- Fix: Heels were not working properly when bending the feet.
- Fix: Bending the character would create a wrong deformation in the bottom area.
- Fix: The hair physics might be wrong at the basis of the ponytails.
- Fix: Fixed other extreme facial poses.
- Tons of other small bug fixes.
Alpha 5 (06/06/25)
- New: Pubic Hair
- Fix: Physics was not available for the suits.
- Fix: The short ponytail was not parented to the head.
- Other small bug fixes.
Alpha 4 (05/06/25)
In addition to the update of the model, it is highly advised to update MustardUI to version 2025.6.1 if you are using it.
- New: Prototype Planet Diving Suit (WIP).
- New: Added short ponytail (only manual change at the moment, working on adding it to MustardUI. You can find it in the Eve Hair -> Eve Hair Permanent collection).
- Enhancement: Added genitals bones.
- Enhancement: The eye shader has been reworked. The eyes are now a bit bigger and more bright to match the game shader. Please let me know if there are other improvements you might like to see.
- Enhancement (MustardUI 2025.6.1): Added tons of facial morphs in the morphs panel.
- Fix: The thumbs rotation was uncorrect.
- Fix: Fixed some face tweaks moving the teeth.
- Fix: Fix hair shader for cycles (added anisotropy, removed SSS)
- Fix: Fixed the missing Random Walk use in the SSS of skin shader.
- Fix: Fixed the high specular value of eyebrows and eyelids. Please let me know if the new shader is too dark.
- Fix: Cleared the physics cache which was causing the physics to act weirdly on activation.
- Fix: Several shape keys for the facial rig were broken, e.g. some vertices were spiking in the mouth.
- Fix: Missing subdivision surface on the Nude Suit.
- Fix: The dimple bones mirroring was not working properly.
- Fix (MustardUI 2025.6.0): Physics was not activating/deactivating children objects, causing some objects to not being activated.
- Tons of other small fixes.
Alpha 3 (02/06/25)
- Enhancement: Added a Tweak face rig, in case you need to adjust the results of the main face rig. Please let me know if there are issues!
- Fix: Several issues with face morphs.
- Fix: Stomach normals can now be toned down in MustardUI if you prefer a smoother belly.
- Several other small fixes.
Alpha 2 (01/06/25)
- Fix: Fixed an issue with the Suit A outfit, which was causing the fingers to bend abnormally. Also the hand has been replaced with the nude body one, for a better quality.
- Fix: Fixed several issues with wrong bending of some parts of the Suit A.
Alpha 1 (01/06/25) – Initial release on Patreon
Future Ideas and Known Bugs
Future Ideas
If you have any idea not mentioned in this list, please contact me on Discord. The current suggestions are:
- More outfits!
- Armature instead of Surface Deform for the Outfits.
- Throat, belly and breathing bones.
Known Issues
- Clipping might occur on the suits during rendering. Please report any of these instances with screenshots, so I can fix them.
- (Fixed in Alpha 7)
The gaze bone can not be used without following the head. Looking for a viable fix. - (Fixed in Alpha 7)
Ponytail can be changed only manually, or only from the first Hair in the panel. Working on including it in MustardUI somehow. - (Fixed in Alpha 7)
The tongue bones are not available. They will soon be added. As a workaround, there are some morphs to move it.
Credits
- A really huge thank to Coffee3DX for the game files, and for the patience of testing every single version I made (you need A LOT of patience). Without him the model would not have been possible! 🙂
- null_zenith for extracting some other outfits from the full game.
- Gifdoozer for the huge help in figuring out some model stuffs and shaders.
- RashNemain for huge help in testing the model.
- All the people who reported the bugs! I can improve models only with feedbacks!
- (A special thank to crute for the Smutba.se download icon).